6.1 KiB
6.1 KiB
| 1 | module | skill | display-name | menu-code | description | action | args | phase | after | before | required | output-location | outputs |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2 | Game Dev Studio | gds-document-project | Document Project | DP | Analyze an existing game project to produce useful documentation. | anytime | false | project_knowledge | project documentation | ||||
| 3 | Game Dev Studio | bmad-gds-quick-prototype | Quick Prototype | QP | Rapid game prototyping to test mechanics and ideas quickly. | anytime | false | ||||||
| 4 | Game Dev Studio | gds-quick-spec | Quick Spec | TS | Quick one-off tasks small changes simple apps utilities without extensive planning. | anytime | false | planning_artifacts | tech spec | ||||
| 5 | Game Dev Studio | gds-quick-dev | Quick Dev | QD | Flexible game development with game-specific considerations. | anytime | false | ||||||
| 6 | Game Dev Studio | gds-quick-dev-new-preview | Quick Dev New Preview | Unified quick flow (experimental): clarify intent plan implement review and present in a single workflow. | anytime | false | |||||||
| 7 | Game Dev Studio | gds-correct-course | Correct Course | CC | Navigate significant changes during game dev sprint when implementation is off-track. | anytime | false | planning_artifacts | change proposal | ||||
| 8 | Game Dev Studio | gds-brainstorm-game | Brainstorm Game | BG | Facilitate game brainstorming sessions with game-specific context and techniques. | 1-preproduction | false | output_folder | brainstorming session | ||||
| 9 | Game Dev Studio | gds-market-research | Market Research | MR | Game market analysis competitive landscape player needs and trends. | 1-preproduction | false | planning_artifacts | research documents | ||||
| 10 | Game Dev Studio | gds-domain-research | Domain Research | DR | Game industry domain deep dive subject matter expertise and terminology. | 1-preproduction | false | planning_artifacts | research documents | ||||
| 11 | Game Dev Studio | gds-technical-research | Technical Research | TR | Technical feasibility game engine options and implementation approaches. | 1-preproduction | false | planning_artifacts | research documents | ||||
| 12 | Game Dev Studio | gds-create-game-brief | Game Brief | GB | Interactive game brief creation that guides users through defining their game vision. | 1-preproduction | false | output_folder | game brief | ||||
| 13 | Game Dev Studio | gds-create-gdd | Game Design Document | GDD | Create a GDD with mechanics systems progression and implementation guidance. | 2-design | false | planning_artifacts | gdd | ||||
| 14 | Game Dev Studio | gds-create-narrative | Narrative Design | ND | Create comprehensive narrative documentation including story structure character arcs and world-building. Use for story-driven games. | 2-design | gds-create-gdd | false | planning_artifacts | narrative design | |||
| 15 | Game Dev Studio | gds-create-ux-design | Create UX Design | CU | Guidance through realizing the plan for your game UX/UI, strongly recommended if UI is a primary piece of the proposed game. | 2-design | gds-create-gdd | false | planning_artifacts | ux design | |||
| 16 | Game Dev Studio | gds-create-prd | Create PRD | CP | Create a PRD from GDD or from scratch for use with external tools like bmad-assist. | 2-design | gds-create-gdd | false | planning_artifacts | prd | |||
| 17 | Game Dev Studio | gds-validate-prd | Validate PRD | VP | Validate PRD against standards for external tool compatibility. | 2-design | gds-create-prd | false | planning_artifacts | prd validation report | |||
| 18 | Game Dev Studio | gds-edit-prd | Edit PRD | EP | Improve and enhance an existing PRD. | 2-design | gds-validate-prd | false | planning_artifacts | updated prd | |||
| 19 | Game Dev Studio | gds-generate-project-context | Project Context | PC | Create optimized project-context.md for chosen agentic tool consistency. | 3-technical | false | ||||||
| 20 | Game Dev Studio | gds-game-architecture | Game Architecture | GA | Produce a scale-adaptive game architecture with engine systems networking and technical design. | 3-technical | true | planning_artifacts | game architecture | ||||
| 21 | Game Dev Studio | gds-create-epics-and-stories | Create Epics and Stories | CE | Create the Epics and Stories listing from GDD requirements. These are the specs that drive development. | 3-technical | gds-game-architecture | true | planning_artifacts | epics and stories | |||
| 22 | Game Dev Studio | gds-check-implementation-readiness | Check Implementation Readiness | IR | Ensure GDD UX Architecture and Epics Stories are aligned before production begins. | 3-technical | gds-create-epics-and-stories | true | planning_artifacts | readiness report | |||
| 23 | Game Dev Studio | gds-test-framework | Test Framework | TF | Initialize game test framework architecture for Unity Unreal Engine or Godot projects. | 3-technical | false | ||||||
| 24 | Game Dev Studio | gds-test-design | Test Design | TD | Create comprehensive game test scenarios covering gameplay progression and quality requirements. | 3-technical | gds-test-framework | false | planning_artifacts | test design | |||
| 25 | Game Dev Studio | gds-sprint-planning | Sprint Planning | SP | Generate or update sprint-status.yaml from epic files. | 4-production | true | implementation_artifacts | sprint status | ||||
| 26 | Game Dev Studio | gds-sprint-status | Sprint Status | SS | View sprint progress surface risks and get next action recommendation. | 4-production | gds-sprint-planning | false | |||||
| 27 | Game Dev Studio | gds-create-story | Create Story | CS | Create Story with comprehensive context for developer agent implementation. | 4-production | gds-sprint-planning | true | implementation_artifacts | story | |||
| 28 | Game Dev Studio | gds-dev-story | Dev Story | DS | Execute Dev Story workflow implementing tasks and tests. | 4-production | gds-create-story | true | |||||
| 29 | Game Dev Studio | gds-code-review | Code Review | CR | Perform thorough clean context QA code review on stories flagged Ready for Review. | 4-production | gds-dev-story | false | |||||
| 30 | Game Dev Studio | gds-retrospective | Retrospective | ER | Facilitate team retrospective after a game development epic is completed. | 4-production | gds-code-review | false | implementation_artifacts | retrospective | |||
| 31 | Game Dev Studio | gds-test-automate | Test Automate | TA | Generate automated game tests. | gametest | false | ||||||
| 32 | Game Dev Studio | gds-e2e-scaffold | E2E Scaffold | ES | Scaffold E2E testing infrastructure. | gametest | gds-test-automate | false | |||||
| 33 | Game Dev Studio | gds-playtest-plan | Playtest Plan | PP | Create structured playtesting plan. | gametest | gds-e2e-scaffold | false | planning_artifacts | playtest plan | |||
| 34 | Game Dev Studio | gds-performance-test | Performance Test | PT | Design performance testing strategy. | gametest | gds-playtest-plan | false | planning_artifacts | performance strategy | |||
| 35 | Game Dev Studio | gds-test-review | Test Review | TR | Review test quality and coverage. | gametest | gds-performance-test | false |